#include /* * Prototypes for app-specific code */ /// Return the number of frames that should be /// painted between updates char getFramesPerUpdate(); /// Load the next frame into the provided buffer. /// The frameSeq parameter contains the number of /// frames that have been displayed since startup. /// The lines appear sequentially in the buffer, so /// that the layout is: /// | line0 | line1 | line2 | ... | line7 | /// pFrame pFrame+4 pFrame+8 ... pFrame+28 void getNextFrame( unsigned char* pFrame, uint32_t frameSeq );